The Guides Kingshot KvK

Kingdom vs Kingdom (KvK) Guide

KvK is where Kingshot's end-game happens. The best rewards, the most meaningful progression, and the highest-stakes battles are all here. This guide covers how to prepare, how scoring works, and how to actually win.

What Is KvK?

Kingdom vs Kingdom (KvK) — also called Kingdom of Power — is Kingshot's largest competitive event. Two kingdoms are matched against each other and compete across two distinct phases: a Prep Phase (scoring activities within your own kingdom) and a Battle Phase (cross-kingdom warfare for territory and kill points). KvK defines who the dominant alliances are and hands out the best rewards in the game to top contributors.

KvK runs on a global 28-day cycle. Your kingdom is matched with another based on overall power metrics. Kingdoms that receive a "bye" (no opponent) still score Prep Phase points but miss out on Battle Phase rewards — a significant disadvantage.

The KvK Schedule

Phase Duration What Happens
Prep Phase ~14 days Score points through building, training, research, and spending within your own kingdom. The kingdom with more total Prep Phase points "wins" matchmaking seeding for the Battle Phase.
Battle Phase ~7 days Cross-kingdom travel opens. Alliances invade the enemy kingdom, fight for castle control, kill enemy troops, and rally. Personal kill/rally contribution determines reward tier.
Recovery ~7 days Cross-kingdom travel closes. Time to heal troops, rebuild resources, and prepare for the next cycle.

Prep Phase: How to Score

Prep Phase points come from completing development activities. The key is to save your consumables for the Prep Phase window rather than spending them during normal gameplay — the same action scores points during prep that scores nothing outside it.

Activity Points Source Strategy
Troop Training Per troop trained, weighted by tier Queue T8+ troops during prep — higher tier = more points per troop. Train continuously.
Research Per research node completed Save research speed-ups for prep window. Completing nodes during prep doubles their value.
Building Upgrades Per upgrade completed Save construction speed-ups. Completing high-level buildings gives significant points.
Hero Gear / Equipment Per item crafted or enhanced Craft gear sets and enhance equipment during prep phase for bonus contribution.
Hero Upgrades Per hero level gained Use hero shards and EXP items during prep to level heroes and score points.
Charm Upgrades Per charm progression Spend charm upgrade materials during prep, not before.
The prep phase hoarder strategy: In the 7 days before prep starts, stop spending speed-ups, shards, and upgrade materials. Let them stack. Then spend everything during the prep window. This concentrates your points into the scoring period instead of spreading them out over the month when they don't count.

Pre-Battle Preparation Checklist

Before the Battle Phase opens, run through this checklist. Showing up to Battle Phase unprepared is one of the most costly mistakes in the game — your troops can be permanently lost if your hospital fills.

  • Heal all wounded troops — go into battle with full hospital beds empty, not occupied
  • Fill hospital capacity — your hospital should be able to absorb a full rally's worth of casualties before overflow. Upgrade Infirmaries if needed before KvK.
  • Shield assessment — if your power is below your alliance's average fighting strength, activate a city shield. The cost of losing troops to a farm raid far exceeds the gem cost of a 24h shield.
  • Move your city — relocate near your alliance's core territory before cross-kingdom travel opens. Isolated cities get farmed.
  • Coordinate with your R4/R5 — know the alliance attack plan before the phase starts. Uncoordinated attacks lose and waste troops.
  • Switch formations — update your default march formation to your battle setup (see the Troops guide)
  • Farm accounts — shield them or move them close to alliance territory too. Their contribution counts.
Never enter Battle Phase with a full hospital. If your hospital is full of wounded troops when you take casualties in battle, those additional casualties die permanently. Heal before fighting.

Battle Phase Strategy

Castle Control

The enemy kingdom's central castle is the primary objective. Alliances that hold the castle during the Battle Phase score significant bonus points for their entire kingdom. Castle control flips rapidly in active KvK — the alliance that coordinates the best defends it longest.

Castles have turrets that damage attackers automatically. Overwhelming a defended castle requires a coordinated rally from your strongest members — not individual marches. Sending solo attacks on a defended castle wastes troops and scores nothing.

Kill Points vs Contribution Scoring

Your personal reward tier is based on your individual contribution score, which combines: troops you kill, rallies you lead or join, and castle occupation time if applicable. Killing high-power enemy troops scores significantly more than farming weak players.

  • Join every rally your R4 or R5 launches — rally participation scores points even if your march capacity is modest
  • Target enemy players who are actively fighting, not shielded or gathering — you need troops to kill
  • Don't attack unless you're confident you'll win or it's a coordinated action — troop losses set you back more than the kill points gain
  • Coordinate with your alliance to focus fire on target players, don't spread out randomly across the enemy kingdom
Rallies are how mid-power players punch above their weight. A rally lets 5+ players combine march capacity to hit a target that no individual could beat. Always join your alliance's rallies during Battle Phase, even if it's not your attack.

Post-KvK Recovery

After Battle Phase ends, your kingdom enters the recovery window. Cross-kingdom travel closes and players return to their home kingdom. This is the time to:

  • Heal all wounded troops immediately using speed-ups if needed
  • Spend your KvK rewards (chests, materials) — don't let them sit unopened
  • Retrain killed troops — permanently dead troops set back your power significantly and take time to replace
  • Gather resources to restock what you burned on troop training during prep
  • Plan for the next cycle — what will you save? What can you upgrade before prep starts again?

KvK is a 28-day rhythm. The players who consistently prepare for each cycle compound their advantages — the ones who treat it as random chaos fall further behind each month.

KvK and Kingdom Transfers

KvK matchmaking groups kingdoms by age bracket. If your kingdom consistently loses KvK because it's mismatched against an older, more developed server, a kingdom transfer may be an option — moving your city to a newer kingdom where the competition is more balanced.

See the Kingdom Transfer guide for full details on how transfers work, server selection, and transfer pass mechanics.

Next: Transfer Guide → ← Bear Hunt
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