The Guides ◆ Kingshot ◆ Getting Started
New Player Roadmap
Your first 30 days in Kingshot will define your entire experience. Here's what to do — and what not to do.
Phase 1 — Foundation (Days 1–14, TC 1–10)
Target power: 500K – 1M. Your only job right now is to blast through Chapter Missions and push your Town Center as fast as possible. Everything else — troops, research, heroes — flows downstream from your Town Center level.
Priority Actions
- Complete Chapter Missions as your primary progression driver — they flood you with resources and construction speed-ups
- Keep both builder queues running at all times. The second builder slot costs gems — this is the ONE exception to saving gems. Buy it immediately.
- Join an active alliance as soon as possible. Alliance tech buffs and help requests dramatically speed up construction
- Start training troops in the background — even small batches keep queues busy
- Don't spend resources on anything that doesn't directly advance your Town Center
Phase 2 — Growth (Days 14–40, TC 11–19)
Target power: 2M – 5M. By TC 16–18 you should set up a farm account — a second account on the same device or a spare phone. Farm accounts exist purely to gather resources and funnel them to your main. Two or three continuous gathering marches on your farm generates more wood and food than you'll ever get from your own tiles.
Priority Actions
- Identify your three core heroes and focus all investment on them — one Infantry, one Cavalry, one Archer. Do not spread shards and EXP items thin.
- Start your Academy Research — prioritize Growth tree first (speeds up everything), then Economy, then Battle
- Participate in Bear Hunt events every time they run. Bear Hunt is the primary source of hero gear materials in this game
- Set up your farm account — give it blue gathering heroes (Olive, Forrest, Edwin, Seth all have gathering bonuses)
Phase 3 — Acceleration (Days 40–110, TC 20–25)
Target power: 8M – 20M. The resource costs start spiking hard around TC 24. This is where a well-run farm account becomes critical. You should also be actively participating in Alliance events now — Alliance Championship, Swordland Showdown, and Tri-Alliance Clash points determine your standing and rewards for the entire month.
Priority Actions
- Unlock T10 troops — this requires TC 30 but start building toward it now. Your War Academy research is key.
- Optimize your hero gear — upgrade Infantry gear first, then Archers, then Cavalry
- Join rallies rather than leading them at this stage. Rally joining earns you kills and event points without the risk of losing troops as a lead
- Watch your Storehouse capacity. Resources above your Storehouse protection limit are fair game for other players to plunder
Phase 4 — End Game (Days 110+, TC 26–30+)
Target power: 25M+. At this point the game pivots toward alliance warfare, T11 troop decisions, Truegold currency management, and Governor Charm upgrades. The progression wall gets steep — this is where your choices about hero investment from Phase 2 pay off or haunt you.
Power Benchmarks
These are rough targets for efficient players. If you're consistently below these numbers, revisit your resource management and hero investment strategy.
| Day | Average Power | Efficient Player Target |
|---|---|---|
| Day 30 | ~2M | 3.5M+ |
| Day 60 | ~6M | 10M+ |
| Day 120 | ~18M | 28M+ |
5 Mistakes That Will Cripple Your Progress
1. Spreading hero investment too thin.
Kingshot rewards depth, not breadth. Three fully upgraded heroes wreck armies of ten half-leveled ones. Pick your three and commit.
2. Spending gems on anything except the second builder and Hero Roulette.
Gems spent on speed-ups or resources are wasted. The second builder pays for itself in days. After that, every gem goes toward pulling heroes.
3. Using speed-ups outside event windows.
Construction completed during an active event earns event currency at 3× the rate. If there's a build event coming, wait for it.
4. Skipping Bear Hunt.
Bear Hunt is the primary gear progression system. Missing it regularly means your heroes fight under-equipped for weeks.
5. Ignoring your Storehouse.
Resources above your Storehouse's protection cap are visible and plunderable by enemies. If you're in a contested kingdom, keep your excess below the protection cap or spend it fast.