The Guides Oblivion Remastered Mages Guild

Mages Guild & Arcane University Walkthrough

All six city recommendations, Arcane University access, and the full guild questline — with key decisions and missable moments flagged.

Guide for Oblivion Remastered (2025) · Updated April 2026

Why Join the Mages Guild

Guild membership gives you access to free beds in all six guild halls, guild-exclusive spell vendors, and the ability to purchase spells and training from higher-ranking members as your own rank climbs. None of that is the primary reason to join.

The real reason is the Arcane University. Completing all six recommendation quests grants you access to the university's inner grounds, which contain:

  • The Spellmaking Altar (Chironasium) — create custom spells from any effects you know
  • The Enchanting Altar (Praxographical Center) — enchant any clothing, jewelry, or weapon
  • Master-level spell trainers for Destruction, Conjuration, and other schools
  • A full alchemical lab with all apparatus tiers
Start this questline early. There is no minimum level or skill requirement to join or complete the recommendation quests. The sooner you have Arcane University access, the sooner spellmaking and enchanting are available — both of which scale with your current Intelligence and Willpower, so unlocking them early while still leveling those attributes efficiently pays dividends.

Joining the Guild

Walk into any Mages Guild hall and speak with the guild hall leader (the person with a "Join the Mages Guild" dialogue option). There are no skill prerequisites and no gold cost. You're immediately enrolled at the rank of Associate.

After joining, speak with the hall leader again and ask about "Recommendation" — they'll tell you to speak with the local leader who actually issues the quest. In most halls this is the same person. Complete all six and return to Raminus Polus at the Arcane University in the Imperial City to receive your access token.

The Six Recommendation Quests

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Anvil — A Mage's Staff

Quest giver: Carahil · Location: Anvil Mages Guild, then the Gold Road

Carahil is investigating a series of murders targeting traveling mages on the Gold Road north of Anvil. She asks you to pose as a traveling mage as bait, with her agents watching nearby. Head to the Inn of Ill Omen on the Gold Road, rent a room, and sleep — the murderer will attempt to drain your Magicka and kill you while you rest.

The attacker is revealed to be Caminalda, a mage staying at the inn. When confronted or when she attacks, kill or subdue her. Return to Carahil with the news to receive your recommendation.

Tip: Caminalda uses Drain Magicka spells. If you have very low Magicka you may not notice the attack — she's also hostile at melee range. Have a weapon or a damage spell ready when you sleep and wake up prepared to fight immediately.
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Bravil — Alchemy Mishap

Quest giver: Kud-Ei · Location: Bravil Mages Guild, then Blighted Mine

Kud-Ei wants you to retrieve a recommendation scroll from Ardaline, a guild member who won't part with it willingly. Speak with Ardaline — she's extremely attached to the scroll but will agree to let it go if you help find her missing colleague Erthor, who wandered into Blighted Mine east of Bravil and hasn't returned.

Blighted Mine has been overrun with Blighted creatures (infected zombies). Fight through to find Erthor alive in the back of the mine. Escort him back to Bravil. Ardaline releases the scroll, Kud-Ei writes the recommendation.

Tip: Blighted creatures can inflict disease on hit. Bring a Cure Disease potion or a Restoration spell. Erthor will follow you out but won't fight — clear the path before you collect him to avoid losing him to a crowded encounter.
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Bruma — Ulterior Motives

Quest giver: Jeanne Frasoric · Location: Bruma Mages Guild

Guild member J'skar has gone missing — except he hasn't. Another member, Volanaro, cast a spell on J'skar that turned him permanently invisible as a prank. J'skar won't reveal himself until the spell is removed, and Volanaro won't help willingly.

Persuade or bribe Volanaro into telling you where the scroll is — or simply pick the lock on his chest (Volanaro sleeps at night; his room has a chest containing the scroll). Retrieve the scroll and cast the dispel on J'skar, who is standing in the main hall but invisible. He'll reappear and Jeanne writes the recommendation.

Don't steal in front of witnesses. If a guild member sees you pick the lock on Volanaro's chest, you'll be expelled from the Mages Guild for a criminal act. Wait until night, when Volanaro is asleep in his bedroom and the hall is empty, then pick the lock.
🌿

Cheydinhal — Fingers of the Mountain (Part 1)

Quest giver: Falcar · Location: Cheydinhal Mages Guild, then the well

Falcar, the Cheydinhal hall leader, refuses to write a recommendation directly. Instead he sends you on an errand: retrieve a Ring of Burden he dropped down the well behind the guild hall. He withholds the information that the ring carries a massive Feather penalty — the previous person he sent, Vidkun, drowned because the ring's weight dragged him to the bottom.

Dive into the well. Vidkun's corpse is at the bottom with the Ring of Burden on it. Retrieve the ring and immediately remove it from your inventory (it's equippable). Surface and speak to Deetsan — she's witnessed Falcar's behavior before and will write the recommendation herself without requiring you to confront Falcar.

Tip: The Ring of Burden applies a large weight penalty immediately on pickup. If your Encumbrance is close to its maximum, picking up the ring may overburden you and prevent swimming to the surface. Drop heavy items before diving, or cast a Feather spell before picking it up.
🌲

Chorrol — A Chance Arrangement

Quest giver: Teekeeus · Location: Chorrol Mages Guild and city

Teekeeus asks you to steal a special ring from a Khajiit named S'razirr and plant it on guild member Laythe Wavrick to frame him. This quest intersects with the Thieves Guild — speaking with the Thieves Guild contact in Chorrol can simplify the theft.

S'razirr carries the ring on his person and moves around Chorrol during the day. Pickpocket him (Security or a Chameleon spell helps) or find an alternate approach by speaking with the Thieves Guild fence. Once you have the ring, plant it in Laythe Wavrick's room at the guild hall. Return to Teekeeus for your recommendation.

Tip: If your Security skill is low, cast an Invisibility or Chameleon spell before attempting the pickpocket. Failing the pickpocket does not automatically flag you as a criminal, but S'razirr will be hostile — at which point killing him and looting the ring is the faster path.
🌴

Leyawiin — Siren's Deception

Quest giver: Dagail · Location: Leyawiin Mages Guild, then Fort Blueblood

Dagail, the Leyawiin hall leader, is struggling to maintain coherence — she has a condition that causes visions and breaks her concentration. Her anchor is a family amulet passed down from her ancestor, but it has gone missing. Without it she can't function well enough to write the recommendation.

Speak with Kalthar in the guild hall — he deflects suspicion but is the source of the problem. Through conversation or investigation, learn that the amulet is in Fort Blueblood south of Leyawiin, held by a group of hostile mages. Fight through the fort, retrieve the Amulet of Dagail, and return it to her. She writes the recommendation; Kalthar's scheme is exposed as a side effect.

Tip: Fort Blueblood's enemies include hostile mages with Destruction and Conjuration spells. Bring at least a few Restore Health potions and close in fast — ranged mages are easier to deal with at Touch range where their spells go wide.

Reaching the Arcane University

With all six recommendations, travel to the Arcane University on the eastern side of the Imperial City. Enter through the main gate and find Raminus Polus in the Arch-Mage's Lobby — he's usually near the entrance. Speak with him about your recommendations and he promotes you to the rank of Apprentice and grants you a passcard for the inner grounds.

LocationWhat's there
ChironasiumSpellmaking Altar — create custom spells from any effects you've purchased
Praxographical CenterEnchanting Altar — enchant gear with filled Soul Gems; path to 100% Chameleon
LustratoriumAlchemy lab with all apparatus (Calcinator, Alembic, Retort, Mortar)
Mystic ArchivesSkill books for all magic schools; free reading = free skill points
Arch-Mage's TowerHigh-level trainers; Arch-Mage's quarters (accessible after guild questline)
Read everything in the Mystic Archives. Each skill book gives a free +1 to the relevant magic skill when read for the first time. Most of the books here govern magic skills. This is a meaningful free boost at exactly the moment when you need your casting skills higher to reduce custom spell costs.

The Mages Guild Main Questline

After gaining Arcane University access, speak with Raminus Polus again to begin the guild's main storyline. The questline concerns the Order of the Black Worm — a necromancer faction led by the lich Mannimarco, the King of Worms — and their plans to infiltrate and undermine the Mages Guild from within.

#QuestKey objective
1Fingers of the MountainTranslate an ancient text; leads to a powerful lightning spell reward
2A Plot RevealedNecromancers are exposed operating near the university; investigate
3The Necromancer's MoonDisrupt a dark ritual at the Shade of the Revenant
4Vahtacen's SecretTranslate Ayleid runes in a ruin using specific spell school knowledge — brings a scholar along
5Liberation or Apprehension?Track a renegade guild member who may be defecting to the necromancers
6Information at a PriceGather intelligence on Mannimarco's location and plans
7A Mage's Staff (Arch-Mage arc)Retrieve the Arch-Mage's staff from the necromancers
8Ambush at the UniversityDefend the university from a direct necromancer attack
9Confront the KingFace Mannimarco; recover the Bloodworm Helm and the Necromancer's Amulet
Fingers of the Mountain reward: Completing this quest correctly (translating the text and finding the Ayleid site) gives you access to a master-level Shock Damage spell of the same name. It's one of the most powerful spells in the game and a permanent reward — worth the side detour even if you're rushing the main questline.
Vahtacen's Secret requires spell school variety. The puzzle in the ruins requires casting spells from multiple schools — Alteration, Destruction, and others — in specific combinations on Ayleid pedestals. If your character has invested only in one school, bring scrolls covering the missing schools before entering.

Guild Ranks & Training Access

Guild rank determines which members will train you and sell you spells. Higher-level trainers — the ones with Master-level spells for sale — require you to be at least Warlock rank before they'll work with you. Rank advances by completing questline stages and by meeting skill requirements in magic disciplines.

RankHow to reach itNotable unlock
AssociateJoin the guildFree beds; basic vendor access
ApprenticeComplete all 6 recommendationsArcane University access; Spellmaking and Enchanting Altars
JourneymanComplete early guild questline stagesWider trainer access
Evoker → Conjurer → Magician → WarlockComplete questline + skill thresholds in magicMaster-level trainer and spell vendor access at Warlock
Wizard → Master-WizardAdvanced questlineArch-Mage's Tower access
Arch-MageComplete the full guild questlineArch-Mage's quarters; unique robe and staff

With Arcane University access secured, the next step is putting the Spellmaking Altar to work. The Spellmaking guide covers the best custom spell combinations — including the 100% Chameleon enchanting build and the Fortify Intelligence Magicka loop. If you're still deciding what kind of mage to build before committing to the guild questline, the Builds guide has four complete archetypes with efficient leveling paths. Looking for a name worthy of an Arch-Mage? The Wizard Name Generator has you covered.

← Spellmaking ← Overview
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