The Guides ◆ Oblivion Remastered ◆ Knights of the Nine
Knights of the Nine — Full Walkthrough
The complete Knights of the Nine questline — how it starts, every quest in order, where to find all 9 Crusader's Relics, and the two-phase battle against Umaril the Unfeathered.
Included with Oblivion Remastered from launch · No level or quest requirements to start
How the Questline Starts
Roughly 24 in-game hours after you start playing, a courier delivers a note about a strange man preaching in Anvil. Head to the garden next to Benirus Manor, across from the Anvil Chapel, and speak to the Prophet. He asks you to undertake a Pilgrimage — visit one wayshrine of each of the Nine Divines anywhere on the map to wash away your Infamy.
This isn't a combat quest or a "cleanse a corrupted shrine" mechanic — just activate one wayshrine per Divine (Akatosh, Talos, Julianos, Mara, Kynareth, Stendarr, Zenithar, Arkay, Dibella). Completing all nine triggers a vision from Pelinal Whitestrake, pointing you toward his lost, submerged shrine at Vanua, an Ayleid ruin. There, you retrieve the Helm of the Crusader and find the corpse of a Knight of the Nine, Sir Amiel, along with his journal and ring.
The Priory of the Nine
Sir Amiel's journal directs you to the Priory of the Nine in the West Weald. His ring opens a secret basement beneath it, where you must defeat 8 ghostly Knights in sequential one-on-one duels — a test of worth — to earn the right to the Cuirass of the Crusader.
The 9 Crusader's Relics
Eight are wearable armor/weapon pieces; the ninth — the Blessing of Talos — is a Lesser Power, not gear, and it's the key that triggers the final fight.
| Relic | Quest | Quest Giver | Location |
|---|---|---|---|
| Helm | The Shrine of the Crusader | Pelinal (vision) | Vanua, an Ayleid ruin |
| Cuirass | Priory of the Nine | Sir Amiel's journal | Priory Undercroft — defeat 8 ghost knights |
| Boots | Nature's Fury | Sir Juncan, Priory | Shrine of Kynareth, west of the Imperial City — don't fight back against the Forest Guardian bear |
| Mace of Zenithar | The Path of the Righteous | Sir Ralvas, Priory | Chapel of Zenithar, Leyawiin — cross a chasm wearing the Boots |
| Shield | Wisdom of the Ages | Sir Henrik, Priory | Fort Bulwark, Blackwood — 3 puzzle rooms (candles, statues, chests) |
| Gauntlets | Stendarr's Mercy | Sir Casimir, Priory | Chapel of Stendarr, Chorrol — accept a temporary curse (Lay Hands) to retrieve them |
| Greaves | The Faithful Squire | Lathon, Priory | Handed over directly, recovered from the late Sir Roderic — leads into Underpall Cave |
| Sword | The Sword of the Crusader | (follows Faithful Squire) | Underpall Cave — defeat Lord Vlindrel's wraith, reconsecrate at Cheydinhal's Chapel of Arkay |
| Blessing of Talos | The Blessing of Talos | Sir Thedret, Priory | Priory of the Nine — granted after all other relics are collected |
Umaril the Unfeathered — The Final Battle
The fight happens at Garlas Malatar, an Ayleid ruin, and comes in two distinct phases:
- Phase 1 — Physical: A Dark Orb in the main chamber continuously resurrects Umaril's Auroran troops until you destroy it, which freezes time and clears the room. You then fight Umaril himself in oversized Auroran form in a shallow-pool chamber. Loot Umaril's Sword after this fight.
- Transition: Cast the Blessing of Talos — obtainable only after collecting all other relics — and you're teleported to the sky above the Imperial City.
- Phase 2 — Spiritual: Fight Umaril's spirit form in this aerial arena. Defeating him here destroys him permanently, and you fall back to the Priory basement with a second chance to grab Umaril's Sword.
Ending & Rewards
You're promoted through the ranks (Knight Errant → Knight Commander → Divine Crusader), Sir Thedret delivers a closing speech, and you can recruit a Knight of the Nine as a follower afterward. Rewards include Umaril's Sword, activatable +5 attribute Blessings at the fallen Knights' tombs back at the Priory, and a Fame boost.