The Guides ◆ Avowed ◆ Checklist
Completionist Checklist
Everything you can miss, zone by zone. Spoilers are marked. Use this before leaving each zone — Avowed does not let you revisit most areas after the main story passes them.
Contains full-game story spoilers · April 2026
How to Use This Guide
Avowed has a linear zone progression — Dawnshore → Emerald Stair → Sacred Stair → Shatterscarp → The Outer Edge. Once the main story advances you past a zone, most of its side content becomes inaccessible. A handful of quests lock before that, tied to specific story beats within each zone.
Work through each zone section below before advancing the main quest. Items marked [MISSABLE] have a hard lock point. Items marked [CHOICE] are mutually exclusive with another option in the same playthrough.
Achievement Overview
Avowed has 43 achievements on PC (Steam/Xbox). Most unlock naturally through story progression. The ones that require deliberate effort or specific choices are listed below.
| Achievement | Requirement | Missable? |
|---|---|---|
| Living Lands Legend | Complete all main and side quests in a single playthrough | Yes — requires every side quest chain |
| Friend to All | Reach Revered status with every major faction | Yes — requires avoiding several default dialogue choices |
| Path of the Damned | Complete the game on PotD difficulty | No — difficulty-locked but available any playthrough |
| No Stone Unturned | Find all 22 unique Adra Fragments | Yes — several are in rooms that seal after story beats |
| Grimoire Master | Fully master all 5 starting-tier Grimoires | No |
| Companion of the Realm | Max out affinity with all 4 companions | Yes — certain dialogue choices reduce affinity permanently |
| The Hard Way | Complete the game without using any consumable healing items | Choice — track from start; cooking is allowed |
| Diplomancer | Resolve 10 major encounters through dialogue or stealth | No |
| Architect of Fate | Reach the "true" ending — [spoiler] spare the Watcher Construct and complete all faction ending requirements | Yes — requires specific faction standing across all 5 zones |
Zone 1 — Dawnshore
Dawnshore is the largest zone and the most forgiving — but it has the earliest missable content in the game. The first major quest decision (the Aedyran Administrator) locks several side quests the moment you make your choice.
| Item | Location | Status |
|---|---|---|
| Complete "A Debt Repaid" | Flooded Village, northeast of starting point | [MISSABLE] — locks after Act 1 main quest advancement |
| Speak to all 4 Paradis representatives | Main settlement, separate NPCs | [MISSABLE] — required for Friend to All; three leave after Aedyran Administrator decision |
| Adra Fragment #1 | Hidden cliff shelf east of the first waterfall | [MISSABLE] — sealed after zone main quest |
| Adra Fragment #2 | Inside the abandoned watchtower, locked room (Athletics 12 or key) | Available until end of zone |
| Complete "The Pale Import" | Harbor district, dockmaster NPC | [MISSABLE] — triggers companion affinity event for Kai; missable after harbor seals |
| Find Vendetta Sword (unique) | Cellar of the Merchant Guild, locked chest | Available until end of zone |
| Companion talk: Kai (Dawnshore) | Rest at the Dawnshore inn after completing "The Pale Import" | [MISSABLE for Companion achievement] — this rest event only available before harbor seals |
| First Luminous Adra Pool | Temple district, basement level | Permanent — use for respec if needed |
| Investigate all 3 Dreamscourge sites | Scattered across Dawnshore map | [MISSABLE] — required for Living Lands Legend achievement |
Zone 2 — Emerald Stair
Emerald Stair introduces the Ranger/druid faction conflicts. The Ranger questline has the highest density of mutually-exclusive choices in the game — read before committing.
| Item | Location | Status |
|---|---|---|
| Complete "Roots of the Matter" — Ranger path | Emerald Stair outpost | [CHOICE] — locks out Ranger–Farmer compromise ending |
| Complete "Roots of the Matter" — Farmer path | Same quest, opposite choice | [CHOICE] — locks out Ranger path rewards |
| Companion talk: Marius (Emerald Stair) | Rest after completing zone main quest, before leaving | [MISSABLE] — Marius affinity event tied to his backstory; only available in this zone |
| Adra Fragment #3 | Waterfall cave, hidden behind root obstruction (destroy with fire spell or scroll) | Available until end of zone |
| Adra Fragment #4 | Ranger outpost upper level, during active quest only | [MISSABLE] — room seals after Roots of the Matter conclusion |
| Find Thornwreath Bow (unique) | Reward from full Ranger questline completion | [MISSABLE] — not available if you took Farmer path |
| Speak to Engwari tribe contact | Forest camp, southeast corner of map | [MISSABLE] — provides faction reputation + unique dialogue in Act 3; disappears after zone advance |
Zone 3 — Sacred Stair
Sacred Stair is the lore-heaviest zone and contains the most Godlike-specific content. If you are a Moon or Death Godlike, the optional temple sequence here has unique dialogue not available elsewhere.
| Item | Location | Status |
|---|---|---|
| Complete the Wael Shrine questline | Hidden temple, upper Sacred Stair | [MISSABLE] — provides unique Cipher ability scroll; locks after Act 2 main quest advancement |
| Companion talk: Giatta (Sacred Stair) | Rest at the Sacred Stair waystation after Wael Shrine | [MISSABLE for Companion achievement] |
| Adra Fragment #5 | Goddess statue plaza, base of the eastern pillar | Available until end of zone |
| Adra Fragment #6 | Collapsed temple interior, requires Mechanics 14 or Athletics 15 to access | [MISSABLE] — temple seals after main quest triggers |
| Moon Godlike dialogue | High Priest NPC, Sacred Stair temple | [MISSABLE + build-dependent] — unique affinity bonus; only available if you are Moon Godlike |
| Find Sanctified Scepter (unique) | Hidden offering box, requires Lore 13 to identify | Available until end of zone |
| Resolve Orlan elder dispute | Village east of main temple, elderly NPC chain | [MISSABLE] — one of three required side quests for Living Lands Legend |
Zone 4 — Shatterscarp
Shatterscarp is the most dangerous zone for completionists because the main quest advances very quickly and several side quests share NPCs with main quest nodes. Do every side marker before touching the main quest beacon.
| Item | Location | Status |
|---|---|---|
| Complete "The Fractured Vein" | Mining camp, north Shatterscarp | [MISSABLE] — mining camp NPC departs after main quest triggers; quest fails |
| Companion talk: Yatzli (Shatterscarp) | Rest at any Shatterscarp camp, mid-zone | [MISSABLE for Companion achievement] — only available in this zone |
| Adra Fragments #7–9 | Three scattered locations — see World guide for coordinates | [MISSABLE] — all three lock when main story advances |
| Find Shatter's Edge (unique 2H sword) | Boss room of "The Fractured Vein" questline | [MISSABLE] — requires completing the quest before it locks |
| Speak to the Aedyran deserter camp | Hidden camp, southwest Shatterscarp | [MISSABLE] — provides foreshadowing for Act 3 and unique equipment vendor; despawns with story advance |
| Discover the deep passage | Mineshaft level 3, requires key from "The Fractured Vein" | [MISSABLE] — contains final unique equipment piece before The Outer Edge |
Zone 5 — The Outer Edge
The Outer Edge is endgame content. Side quests here are fewer but more significant — several affect the final ending state. Complete them all before entering the final dungeon. There is a clear "point of no return" prompt from the game; do not dismiss it without having finished all side content.
| Item | Location | Status |
|---|---|---|
| Final companion talks (all 4) | Camp at Outer Edge outpost before final dungeon | [MISSABLE] — these are the last companion dialogue events before ending |
| Adra Fragments #10–12 | Outer Edge ruins, three locations | [MISSABLE] — all lock at point-of-no-return |
| Complete "The Lingering Wound" | Field medic NPC, Outer Edge camp | [MISSABLE] — required for Architect of Fate ending |
| Resolve the Aedyran officer | Outer Edge command tent — affects ending narration | [CHOICE] — spare vs. confront changes faction ending slide |
| Find Watcher's Seal (unique ring) | Hidden room inside final dungeon, before boss chamber | Available until point-of-no-return |
Companion Affinity — What Reduces It
The Companion of the Realm achievement requires max affinity with all four companions in a single playthrough. The following choices cause permanent, unrecoverable affinity losses — avoid them if you're targeting this achievement.
| Companion | Affinity-Reducing Choice | Zone |
|---|---|---|
| Kai | Siding with the Aedyran Administrator without negotiating a compromise; dismissing his concerns about the harbor workers | Dawnshore |
| Marius | Reporting the deserter camp location to Aedyran forces; accepting gold to betray a contact during the Shatterscarp faction quest | Emerald Stair / Shatterscarp |
| Giatta | Using aggressive Intimidation on the Sacred Stair healer NPC; dismissing her concerns during the mid-game camp conversation | Sacred Stair |
| Yatzli | Interrupting her casting ritual in Shatterscarp; choosing the Empire-aligned ending path in the Outer Edge | Shatterscarp / Outer Edge |
Adra Fragment Locations — Quick Reference
22 total Adra Fragments across the five zones. 14 of them are missable. The detailed zone locations are listed per-zone above. Summary by zone:
| Zone | Total Fragments | Missable |
|---|---|---|
| Dawnshore | 4 | 2 |
| Emerald Stair | 4 | 2 |
| Sacred Stair | 4 | 2 |
| Shatterscarp | 6 | 5 |
| The Outer Edge | 4 | 3 |
| Total | 22 | 14 |