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Charles

🛡️ INFANTRY Gen 7 Tier S Garrison

Profile

Rarity ★ Legendary
Exclusive Gear Justice Fist
How to Obtain
  • Hall of Governors
  • Strongest Governor Event
  • Kingdom of Power Event
  • Daily Deals
  • Hero Rally
  • Swordland Showdown Shop

Quick Stats

Troop Type Infantry
Generation Gen 7
Tier Rating S — Best in Slot (Garrison)
Role Garrison

Best For

Premier defensive infantry garrison lead

Strategy: Charles is the current standard for defensive Infantry, and one skill explains why: his exclusive Mechanic skill restores 35% of his Max Health the first time he drops below 50% HP in a battle, then increases his Defense by 30% for the rest of the fight. That's a once-per-battle safety net that fundamentally changes how a garrison fight plays out — the enemy has to burst him down twice, not once, and the second time he's hitting harder and tanking better than the first. Vengeance and Parting Gift are both AoE (Attack × 140% with a 1s stun, and Attack × 280% on his mech's destruction), so he's not purely passive — he deals real damage even while playing the anchor role. Great Justice's +25% squad Health on top of Iron Bodies' -20% damage taken means the squad around him benefits from the same durability philosophy. Skill priority: Mechanic (his exclusive) is what defines the build — prioritize unlocking Justice Fist as soon as possible. Among conquest skills, Vengeance first for the stun, then Parting Gift, then Nimble Soul. He's rated S-tier for Garrison specifically — his kit is not built for Rally Lead or Bear Hunt, so don't force him into those roles.

⚔️ Conquest Skills

Active combat skills used during battle.

Vengeance

Unleashes a strike against enemies in a fan-shaped area ahead, dealing Attack × 140% damage and stunning targets for 1s, while increasing his own Attack by 100% for 2s.

Parting Gift

Minefields the area after his mech's destruction, dealing Attack × 280% Area of Effect damage to nearby enemies.

Nimble Soul

Grants a 50% chance of reducing damage taken by 50%.

🗺️ Expedition Skills

Passive bonuses applied to your marches.

Intimidation

Reduces enemy Squad's total Lethality by 20%.

Iron Bodies

Reduces Squad's damage taken by 20%.

Great Justice

Increases Squad's total Health by 25%.

✦ Exclusive Skills — requires Justice Fist

Mechanic

Restores 35% of Max Health the first time he drops below 50% HP, and increases Defense by 30% for the rest of the battle (once per battle).

Shock and Awe

Increases Defender Squad's Health by 15%.

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